Last August, I wrote a post called Where Am I? An Ongoing Conversation on Representation to try and deconstruct the importance of the #RepresentationMatters and why I will never stop pushing for the impossible dream of seeing someone just like me on television or in film. I highlighted how frustrating it was to have to seemingly break myself into different identities just to feel like I can properly relate to anyone on a screen. One of the characters I listed was Elena Alvarez from the critically acclaimed show One Day At A Time. The show streaming giant, Netflix, decided to cancel 2 days ago because there weren’t enough people watching the show. I would call bullshit, but I am just too exhausted to do anything but feel sad and irrelevant.
It wasn’t just the lesbian Latinx teen who was everything I wish I could have been at that age. It wasn’t just the adorable queer couple who was just trying to figure themselves out, giving me hope for the multitude of queer kids out there who need Elena and Syd (Elena’s Syd-nificant Other) way more than I do. It was also the loud, proud Latinx family with the immigrant matriarch trying to live their version of the American dream. It was also the struggling mom with depression/anxiety and PSTD; a conversation that is so hard to have in any family, but for my personal experience, especially in the Latinx community. It was the little brother trying to find his place in the world with a big sister placing huge, almost impossible, expectations on his shoulders (Adiel, I love you and you know I’m still trying). The Alvarezes were a representation of the stories in my family. They were me. Where am I now?
Continue reading “One Day At A Time Made Me Feel Seen”
It has been 3 months since the debut of Assassin’s Creed: Odyssey, and fans worldwide are continuously stuck in the debate of whether or not the newest addition to the video game franchise is true to the story that began in 2006. As a fan myself, I’m on the side of evolution which Ubisoft has taken in full force to recreate the series into a fulfledged role-playing game (RPG).
One of the first upsets to many fans with the announcement of Odyssey was the timeline, going back to 431 B.C.E. which is about 400 years before the creation of the Brotherhood of Assassins, as we found out in Assassin’s Creed: Origins. How can a storyline that takes place before the Creed still be considered an Assassin’s Creed story? The simplest argument, which myself and Sokrates would argue (we’re best friends now, so I can name drop him), is that the story is not about the historical figures we play for the majority of the game. We are the modern day Assassins playing a simulation to use history for a fight during the 21st century between the Brotherhood and the Order of the Templars. We are not the misthios, or mercenary, wielding a broken spear during the Peloponnesian War. We are, in Origins and Odyssey, Layla Hassan trying to figure out how to use the Pieces of Eden created by the Precursors, the advanced civilization the Assassins discovered who were supposedly responsible for creating and enslaving the human race. Before that, we are initiates into the Brotherhood as well as Desmond, and other members of the Assassins who use the simulations to try and gain information on the war against the Templars. Because at least for now, we cannot change the timeline (although I have plenty of theories on how Layla will be able to do so after Odyssey in future games).
Continue reading “Assassin’s Creed Odyssey: To Go Forward, We Must Go Back”